Make The Game:

Author: Monique Nunley  6/14/2007 2:47:00 PM EDT

VITAL INFORMATION

Technology
 
7-8
 
4 classes at 80 minutes each
 
The purpose of this lesson is to give an introduction to basic VRML programming code. This is in an effort to get students excited about technology by showing a correlation between 3D graphics and the gaming industry.

Students will be able to creat a basic animated 3D model of their choice and will also explain how this skill can be used for video gaming.
 
Students will experience original, primitive, video games which will allow them to trace the history of video games. Students will watch a DVD about the various aspects of how video games got their start and what it takes before the finished product ends up in their game unit at home.

The activity will involve students in creating their own concept for a game and will allow students to choose an aspect of creating a video game. Students will be put in teams with each student having their own segment of the game assigned to them. Students will tell what they have to do to complete their portion of the job.

Students will also get a chance to do a little 3D creating for themselves with VRML. This will allow students to see the difficulties and rewards of working with 3D animation.
 
IMPLEMENTATION

 
  • Materials and resources:
    Handouts
  • Technology resources:
    Firefox, Internet Explorer, VRML, Textpad software
  • The number of computers required is 1 per student.
  • Students Familiarity with Software Tool:
    All software other than the browser is new to students.
 
STANDARDS

Standards addressed by unit:
WV- West Virginia Content Standards and Objectives
• Subject Technology
• Grade or Course Seventh Grade
• Standard Standard 1: Basic Operations and Concepts (TEC.S.1)
Students will:
 Detail demonstrate proficiency in the use of technology.
• Standard Standard 2: Social, Ethical and Human Issues (TEC.S.2)
Students will:
 Detail develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.
 Objective TEC.7.2.2 demonstrate an understanding of copyright by citing sources of copyrighted materials in papers, projects and multimedia presentations.
• Standard Standard 3: Technology Productivity Tools (TEC.S.3)
Students will:
 Detail use technology tools to enhance learning, increase productivity, and promote creativity; and
 Detail use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works.
 Objective TEC.7.3.3 use presentation software demonstrating the use of animation and graphics.
• Standard Standard 4: Technology Communication Tools (TEC.S.4)
Students will:
 Detail use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
• Standard Standard 5: Technology Research Tools (TEC.S.5)
Students will:
 Detail evaluate and select new information resources and technological innovations based on the appropriateness to specific tasks.
 Objective TEC.7.5.1 produce a product using online sources.
• Standard Standard 6: Technology Problem-solving and Decision-making Tools (TEC.S.6)
Students will
 Detail use technology resources for solving problems and making informed decisions; and
• Grade or Course Eighth Grade
• Standard Standard 1: Basic Operations and Concepts (TEC.S.1)
Students will:
 Detail demonstrate a sound understanding of the nature and operation of technology systems; and
 Detail demonstrate proficiency in the use of technology.
• Standard Standard 2: Social, Ethical and Human Issues (TEC.8.2)
Students will:
 Detail practice responsible use of technology systems, information, and software; and
 Detail develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.
 Objective TEC.8.2.1 model ethical behavior relating to security, privacy, passwords and personal information.
 Objective TEC.8.2.2 demonstrate an understanding of copyright by citing sources of copyrighted materials in papers, projects and multimedia presentations.
• Standard Standard 3: Technology Productivity Tools (TEC.S.3)
Students will:
 Detail use technology tools to enhance learning, increase productivity, and promote creativity; and
 Detail use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works.
 Objective TEC.8.3.4 use presentation software's advanced features such as inserting pictures, charts, objects and hyperlinks.
• Standard Standard 4: Technology Communication Tools (TEC.S.4)
Students will:
 Detail use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
• Standard Standard 5: Technology Research Tools (TEC.S.5)
Students will:
 Objective TEC.8.5.1 produce a product using online sources combined with other resources.
Standards compiled from learning activities:
International- Intl. Technology Education Association: Standards for Technology Literacy
• Category Design
• Standard 8Students will develop an understanding of the attributes of design.
• Grade Range 6-8
 Benchmark EDesign is a creative planning process that leads to useful products and systems.
The design typically occurs in teams whose members contribute different kinds of ideas and expertise. Sometimes a design is for a physical object such as a house, bridge or appliance and sometimes it is for a non-physical thing, such as software.

WV- West Virginia Content Standards and Objectives
• Subject Vocational
• Grade or Course Technical and Industrial
• Area Fundamentals of Graphic Design and Production
• Standard Standard 1: Demonstrate knowledge of career opportunities in graphic design and production. (1835.S.1)
 Detail 1835.1.3 Identify sources of information about careers in graphic design and production.
• Grade or Course Technology Education
• Area Exploring Technology (2401-2409 inclusive)
• Standard Standard 10: Leadership (2401.S.10)
Students will function as a leader, follower, organizer and planner.
 Detail 2401.10.1 Demonstrate the value of working independently and cooperatively in activities.
• Subject Technology
• Grade or Course Eighth Grade
• Standard Standard 5: Technology Research Tools (TEC.S.5)
Students will:
 Objective TEC.8.5.1 produce a product using online sources combined with other resources.

USA- 21st Century Learning Skills & ICT Literacy
• Area Interpersonal and self-direction skills
 Skill Interpersonal and collaborative skills