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OVERVIEW:
This lesson will introduce students to
aerodynamic concepts through virtual flight simulation and paper modeling of
airplane control surfaces.
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AUTHOR(S):
Daniel Clements
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VITAL
INFORMATION
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Subjects:
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Technology
Education, Science, Engineering
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Unit
and Topic:
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Unit
Title: Principles of Flight
Topic: Aerodynamics
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Grade/Level:
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Various
(6-12)
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Time
Allotment:
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approximately
180-min (two blocks or four periods)
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Pre-Requisite
Skills:
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Students
must have:
- Basic Computer
Skills
- Basic Math and
Science Skills
- Ability to
construct, safely launch, and manipulate the
control surfaces of a simple model airplane.
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Objective(s):
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The
students will be able to:
- Describe four
basic forces affecting an airplane, i.e., thrust, drag, lift, and
gravity.
- Demonstrate movement
of a model airplane in pitch, roll, and yaw.
- Control a
virtual reality VRML airplane model in pitch, roll, and yaw.
- Predict the effect
of airplane control surface movements, e.g. elevators up ► nose
goes up.
- Construct a
model airplane out of card stock, plastic straw, paper clip, and
adhesive Mylar tape.
- Control the altitude
and flight path of the model airplane by bending control surfaces.
- Successfully
fly a virtual reality flight simulator (optional), e.g., takeoff, fly,
navigate to a point, and land.
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Summary:
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1A.
Absorb aerodynamics vocabulary.
1B.
Compare and contrast four forces affecting an airplane.
1C.
Describe how an airplane rotates in pitch, roll, and yaw.
1D.
Learn how control surfaces affect airplane altitude.
2A.
Construct a model airplane.
2B.
Manipulate paper model airplane control surfaces to achieve desired flight
characteristics.
2C.
Fly a virtual reality simulator (optional).
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PREPARATION
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Instructional
Materials
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1.
Virtual reality flight simulation software (optional).
2.
VRML virtual reality airplane models (see attachments).
3.
Video camera, TV on a cart, laptop computer, LCD projector, screen.
4.
Model airplane on a pointer (visual aid).
5.
Paper airplane components printed on card stock.
6.
Mylar tape, rulers, scissors, color markers (optional).
7.
Plastic straws (large and without flex feature is preferred).
8.
Safety goggles.
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Resources:
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110 V.A.C outlets.
Computer Lab with a
personal computer for each student.
Cortona Viewer
software for viewing VRML files.
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IMPLEMENTATION
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Introduction/Motivation:
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1. Inquire
about student interest in airplanes; poll student knowledge of flight control
surfaces.
2. Demonstrate
virtual reality flight simulation with laptop computer, LCD projector, and
software.
3. Ask
students to predict how a paper model airplane will react if control surfaces
are adjusted.
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Learning
Context :
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Students
will use newly acquired aerodynamics knowledge to construct a model airplanes
with movable control surfaces to control the model’s flight and fly a
virtual reality simulator (optional)
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Procedure:
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1A.
Review some aerodynamics vocabulary by viewing a short PowerPoint
presentation (sample attached).
1B.
Compare and contrast four forces affecting an airplane (using a model
airplane attached to a pointer).
1C.
Describe how an airplane rotates in pitch, roll,
& yaw (using a model airplane attached to a pointer).
1D.
Learn how control surfaces cause an airplane to pitch, roll, & yaw (using
a model airplane attached to a pointer).
1E.
Practice maneuvering control surface-equipped VRML virtual reality model
airplanes (VRML files attached).
1F.
Experiment with flight control using a virtual reality flight simulator
(optional).
2A.
Construct a model airplane with movable control surfaces, i.e., ailerons,
elevators, and rudder.
2B.
Manipulate paper model airplane control surfaces to achieve desired flight
characteristics.
2C.
If a student can demonstrate proper control surface manipulation, they may
use the flight simulator software (optional).
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Differentiated
Instruction:
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Adapt
the lesson as necessary for all possible learner abilities, various
intelligences, individual learning styles, and all other possible human
differences. Actual modifications depend on individual situations.
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Sample
Student Products:
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Controllable
paper model airplanes.
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Collaboration:
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Lesson designed for two (2) teachers
to present in collaboration, but can be presented by one teacher.
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Author's
Comments & Reflections:
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The optional virtual reality
flight simulation software is expensive and of limited educational use other than in this type of lesson. However, it serves as a very good
demonstration tool. Interested
students can purchase the software independently from their favorite vendors.
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STANDARDS
& ASSESSMENTS
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Standards
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WV
CONTENT STANDARDS AND OBJECTIVES:
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SC.O.6.2.22
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apply the effects of balanced and unbalanced
forces on motion of objects.
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SC.O.6.2.23
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explain motion in terms of frames of reference
and analyze graphs depicting motion and predicted future motion.
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SC.O.6.3.02
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construct a variety of useful models of an object,
event, or process.
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SC.O.6.3.03
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compare
and contrast changes that occur in an object or a system to its original
state.
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SC.O.7.1.06
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formulate conclusions through close observations,
logical reasoning, objectivity, perseverance and integrity in data
collection.
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SC.O.7.1.08
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use a variety of technologies and scientific instruments to conduct
explorations, investigations and experiments of the natural world.
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SC.O.7.3.02
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construct a variety of useful models of an object,
event, or process.
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SC.O.7.3.03
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compare
and contrast changes that occur in an object or a system to its original
state.
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SC.O.7.3.04
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compare and contrast the influence that a variation in scale
will have on the way an object or system works. (e.g., cooling rates of different-sized
containers of water, strength of different-sized constructions from the
same material, or flight characteristics of different-sized model
airplanes).
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SC.O.8.1.05
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implement safe procedures
and practices when manipulating equipment, materials, organisms, and
models.
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SC.O.8.1.07
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design,
conduct, evaluate and revise experiments (e.g., compose a question to be
investigated, design a controlled investigation that produces numeric data,
evaluate the data in the context of scientific laws and principles,
construct a conclusion based on findings, propose revisions to
investigations based on manipulation of variables and/or analysis of error,
or communicate and defend the results and conclusions).
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SC.O.8.1.08
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draw conclusions from a variety of data sources to analyze
and interpret systems and models (e.g., use graphs and equations to measure
and apply variables such as rate and scale, evaluate changes in trends and
cycles, predict the influence of external variances such as potential
sources of error, or interpret maps).
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SC.O.8.3.02
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investigate, compare and design scientific and
technological solutions to personal and societal problems.
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USA - 21ST CENTURY
LEARNING SKILLS & ICT LITERACY
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21C.O.5-8.1.LS2
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Student interprets abstract visuals and
creates products (e.g. digital storytelling) that reflect a growing
understanding of visual language and require the effective use of tools
(e.g. cropped photos, original charts and graphs, well-chosen images from
databases, video clips).
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21C.O.5-8.1.TT7
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Student
uses advanced features and utilities of presentation software (e.g., design
templates, design layouts (fonts/ colors/ backgrounds) animation and
graphics, inserting pictures, objects, movies, sound, charts, hyperlinks,
and graphs) to create an original product.
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21C.O.5-8.2.LS3
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Student engages in a problem solving
process that divides complex problems into simple parts in order to devise
solutions.
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NATIONAL STANDARDS
1.
Develop
descriptions, explanations, predictions, and models using evidence.
2.
Think
critically and logically to make the relationships between evidence and
explanations.
- An object that is not
being subjected to a force will continue to move at a constant speed and
in a straight line.
- If more than one force
acts on an object along a straight line, then the forces will reinforce
or cancel one another, depending on their direction and magnitude.
Unbalanced forces will cause changes in the speed or direction of an
object's motion.
- Identify appropriate problems for
technological design. Students should develop their abilities by
identifying a specified need, considering its various aspects, and
talking to different potential users or beneficiaries. They should
appreciate that for some needs, the cultural backgrounds and beliefs of
different groups can affect the criteria for a suitable product.
- Design a solution or product.
Students should make and compare different proposals in the light of the
criteria they have selected. They must consider constraints--such as
cost, time, trade-offs, and materials
needed--and communicate ideas with drawings and simple models.
- Implement a proposed design.
Students should organize materials and other resources, plan their work,
make good use of group collaboration where appropriate, choose suitable
tools and techniques, and work with appropriate measurement methods to
ensure adequate accuracy.
- Evaluate completed technological
designs or products. Students should use criteria relevant to the
original purpose or need, consider a variety of factors that might
affect acceptability and suitability for intended users or
beneficiaries, and develop measures of quality with respect to such
criteria and factors; they should also suggest improvements and, for
their own products, try proposed modifications.
- Communicate the process of
technological design. Students should review and describe any
completed piece of work and identify the stages of problem
identification, solution design, implementation, and evaluation
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Assessment/Rubrics
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RUBRICS
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Distinguished
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Above Mastery
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Mastery
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Partial Mastery
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Novice
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Control
Surfaces
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Student
can manipulate the control surfaces of a paper model airplane to optimize
desired flight path, e.g., send it to a desired location or exceed a given
flight duration.
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Student
can manipulate one or more control surfaces of a paper model airplane to accomplish
an assigned maneuver, e.g. climb, descend, or turn in a given direction.
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Student
can manipulate one or more control surfaces of a paper model airplane to
demonstrate a single maneuver, e.g. climb, descend, or turn in a given
direction.
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Student
can manipulate one control surface of a paper model airplane to change its
normal flight path.
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Student
can locate and manipulate a control surface of a paper model airplane.
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Flight
Simulation
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Student
can manipulate all 4 forces and five or more control inputs to fly, navigate to an airport, land, and/or take off in a
virtual reality airplane.
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Student
can manipulate one or more forces and one or more control inputs accomplish
a given task, e.g. fly, land, or take off in a virtual reality airplane.
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Student
can manipulate the controls of a virtual reality airplane to maintain the
aircraft in the flight envelope.
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Student
can manipulate one or more controls to recover control of a virtual reality
airplane.
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Student can
identify one or more of the forces acting on an airplane and can manipulate
one control at a time to achieve a desired effect, e.g., descend, turn, or
roll a virtual reality airplane.
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