OVERVIEW: Virtual Reality: Perspective is Everything

AUTHORS: Charles Parker and Robert Linde

VITAL INFORMATION

 

Subjects: Visualizing the illusion of depth, VRML computer coding, and 1-point perspective

Grade/Level: 6

Time Required: five-seven class periods each for two simultaneous classes

 

Objectives

The students will be able to:

Summary:

Addressing various learning styles, this unit will approach the depiction of the illusion of depth on a two-dimensional surface through direct observation and questioning and translating that experience into two dimensions with lines on paper and then with VRML codes on a computer.

 

IMPLEMENTATION

 

Instructional Materials:
LCD project, computer with VRML and text-pad program; Cortona viewer, et al. found at citerawv.us; digital goose-necked presentation camera; 9”x12” drawing paper; pencils; rulers; colored pencils; demonstration board (chalk—, white—, smart—, or flip chart); yardstick.

Handout for VRML.

Resources:
3D gaming example, projected, showing dramatic use of perspective, such as an interior shot from Halo2™; projection of a similar room created with VRML codes; eye-catching display of previous student works; Book: How To Draw 3-D, by Doug Dubosque,

Computers with VRML, textpad and CITERA tools loaded, smart board for teacher modeling

Learning activities:

Lesson 1:  A Real Room (Virtually!)

Lesson 2:  VRML Not Vermin

 

STANDARDS

WV CONTENT STANDARDS AND OBJECTIVES:

WV Standards

VA.S.6.1

Students will:

·         identify media materials, and processes used in creating art;

·         understand processes and techniques in creating art;

·         apply problem-solving skills in creating two-dimensional and
three-dimensional works of art; and

 

VA.O.6.1.01  identify types of media, techniques, technologies, and processes used to create two-dimensional and three-dimensional works of art.

VA.O.6.1.02  use selected media, techniques, technologies, and processes to communicate a personal experience or an idea, e.g., watercolor, tempera, ink, fabric, collected materials, montage, weaving, mosaic, and digital media.

VA.O.6.1.03  explain the effectiveness of their choices of media, techniques, technologies, and processes to communicate ideas.

 

VA.S.6.2             
Communicate expressive ideas that demonstrate an understanding of structures and functions in art.

 

VA.O.7.2.10  create artwork using linear perspective.

 

Standard 3:  Technology Productivity Tools (TEC.S.3)

Students will:

·         use technology tools to enhance learning, increase productivity, and promote creativity; and

·         use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works.

 

Technology Productivity Tools Objectives

Students will:

TEC.6.3.1      use advanced features and utilities of a word processor (e.g., bullets, tables, find and replace) and review spell check, grammar check, thesaurus.

TEC.6.3.2      enter and edit data into a prepared spreadsheet to test simple "what-if?" statements and equations.

TEC.6.3.3      use presentation software demonstrating appropriate design layouts and formatting features (e.g., fonts, color, background designs) to effectively communicate.


Standard 6: Technology Problem-solving and Decision-making Tools (TEC.S.6)

Students will:

·         use technology resources for solving problems and making informed decisions; and

·         employ technology in the development of strategies for solving problems in the real world.

 

Technology Problem-solving and Decision-making Tools Objectives

Students will:

TEC.6.6.1      use technology resources for problem solving, self-directed learning, and extended learning activities.

 

Performance Descriptors (TEC.PD.6.6)

USA - 21ST CENTURY LEARNING SKILLS & ICT LITERACY

21C.S.5-8.1
Standard 1: Information and Communication Skills

The student will access, analyze, manage, integrate, evaluate, and create information in a variety of forms using appropriate technology skills and communicate that information in an appropriate oral, written, or multimedia format.

21C.O.5-8.1.LS.2

Student interprets abstract visuals and creates products (e.g. digital storytelling) that reflect a growing understanding of visual language and require the effective use of tools (e.g. cropped photos, original charts and graphs, well-chosen images from databases, video clips).

21C.S.5-8.2
Standard 2: Thinking and Reasoning Skills

The student will demonstrate the ability to explore and develop new ideas, to intentionally apply sound reasoning processes and to frame, analyze and solve complex problems using appropriate technology tools.

21C.O.5-8.2.LS.3

Student engages in a problem solving process that divides complex problems into simple parts in order to devise solutions.


21C.S.5-8.3
Standard 3: Personal and Workplace Skills

The student will exhibit leadership, ethical behavior, respect for others; accept responsibility for personal actions considering the impact on others; take the initiative to plan and execute tasks; and interact productively as a member of a group.

·         21C.O.5-8.3.LS.1

Student manages emotions and behaviors, engages in collaborative work assignments requiring compromise, and demonstrates flexibility by assuming different roles and responsibilities within various team structures.

·         21C.O.5-8.3.LS.2

Student is flexible in approach to solving problems and completing tasks, considers alternative methods, solutions and perspectives, abandons strategies that do not work, and reallocates time and resources as priorities change.

·         21C.O.5-8.3.LS.3

Student sets challenging goals and strategically plans to reach those goals, monitors performance and adjusts effort and strategies, seeks assistance when needed, and demonstrates focused commitment to reaching the established goals.

·         21C.O.5-8.3.LS.4

Student demonstrates ethical behavior and works responsibly and collaboratively with others, in academic and social contexts, to accomplish both individual and team goals related to improved academic, extracurricular and co-curricular performances.

·         21C.O.5-8.3.LS.5

Student exhibits interpersonal and problem-solving skills when in the role of leader. He/she helps others stay focused on the goal, monitors progress of the group, and successfully moves the group toward the goal.

·         21C.O.5-8.3.LS.6

Student maintains focus on larger project goal, frames appropriate questions, reflects on possible courses of action and their likely consequences, develops and initiates a plan of action with appropriate smaller objectives and benchmarks, and submits the completed project when due.

NATIONAL STANDARDS

NA-VA.5-8.1 UNDERSTANDING AND APPLYING MEDIA, TECHNIQUES, AND PROCESSES

Achievement Standard:

·         Students select media, techniques, and processes; analyze what makes them effective or not effective in communicating ideas; and reflect upon the effectiveness of their choices

·         Students intentionally take advantage of the qualities and characteristics of art media, techniques, and processes to enhance communication of their experiences and ideas

NA-VA.5-8.2 USING KNOWLEDGE OF STRUCTURES AND FUNCTIONS

Achievement Standard:

·         Students generalize about the effects of visual structures and functions and reflect upon these effects in their own work

·         Students employ organizational structures and analyze what makes them effective or not effective in the communication of ideas

·         Students select and use the qualities of structures and functions of art to improve communication of their ideas