SUMMARY: For background into the concepts of creating a 3-dimensional room using VRML computer code, students will be learning 1-Point Perspective with observation, rulers, and pencils.

 

Title: A Real Room (Virtually!)

 

AUTHOR: Robert Linde

 

VITAL INFORMATION                        (Other-Teacher friendly)

Subjects:    Creating the Illusion of Depth with 1-Point Perspective and VRML computer coding.

               

 

Unit:  Virtual Reality-- Perspective is Everything

Topic: How 1-Point Perspective Works – the Basics, on Paper

 

Grade/Level: 6

 

Time Allotment: five days

 

Pre-Requisite Skills:
Students must have

Objective(s): The students will be able to Create the Illusion of Depth using 1-Point Perspective


Summary:

Addressing various learning styles, this unit will approach the depiction of the illusion of depth on a two-dimensional surface through direct observation, translating that experience into two dimensions with lines on paper and then with VRML codes on a computer.

 

 

PREPARATION

Instructional Materials: LCD project, computer with VRML and text-pad program; Cortona viewer, et al. found at citerawv.us; digital goose-necked presentation camera; 9”x12” drawing paper; pencils; rulers; colored pencils; demonstration board (chalk—, white—, smart—, or flip chart); yardstick.

 


Resources: 3D gaming example, projected, showing dramatic use of perspective, such as an interior shot from Halo2™; projection of a similar room created with VRML codes; eye-catching display of previous student works; Book: How To Draw 3D, by Doug Dubosque,

 

IMPLEMENTATION

Learning Context: Art

 

Introduction/Motivation:

Display and discuss previous student work from the same lesson.  What works?…
What doesn’t work?…  And Why?…

Brief demonstration of parallel lines becoming angled from the vanishing point,
using a windowed box manipulated in front of the presentation camera displaying
on the TV or the LCD Projector. “Walk” camera around corner of box-building to the open door. As the camera looks in, cut to VRML-formatted interior!!!

Procedure (Day 1):

Introduction/Motivation: see above

 

Step-by-step — Teacher, Students, T, Ss, T, Ss, …

*The Vanishing Point, *Horizon Line, and the meaning of eye-level
-- create a rectangle to represent the far wall of your room
-- choose and mark a vanishing point somewhere on that wall/in that rectangle.

*Lines of Perspective parts of which are the lines representing the tops and bottoms of your right and left walls as well as many other edges we will discover
-- Using the ruler, draw a faint straight line from your vanishing point directly through each corner of your back wall making it long enough to reach the edge of the paper. Then erase the parts of your lines that are INSIDE the rectangle.

Now we have “the illusion of depth,” yes? But why? Why doesn’t the paper look flat any longer?

 

 

Procedure (Day 2):

 

“How could we make this picture go even deeper into space?”

…………………

…………………

 

Good thinking—no, good Visualizing!, I should say!

Well, first let’s let a little light into our room by making a window. Then we can add some more space in “the back”.

 

Step-by-step the T and Ss use two vertical lines and two lines of perspective to define a window in one of their side walls. This takes some time as each and every student is brought up to par at each step before the class proceeds to the next step. Those who are far enough ahead to be twiddling their fingers will instead help those for whom the 3d visualizing is still a tough cognitive leap.

 

NOW! Use your rulers to draw a door in the back wall; put it closer to one side or the other, not in the middle. So one side of your window is shorter. Why? .................
[trick question] Which side of your door should be shorter and why? …………… [They should both be the same height as they’re meant to look the same distance away]
Ss draw their back wall doors.

Now look at the line representing the bottom of the side wall next to your door. Where did it come from; what is it part of? ................. What if we re-darken the part of that line of perspective where it appears within our doorway?
Ss do so following T’s example.
Why does it suddenly look like there’s a-whole-nuther room even further away than our first room?

Those with time left over can use the same principles used for the window for other windows, posters, flat-screen TVs, carpets, skylights, etc. Brainstorm ideas for interesting things to add and list on the board.

 

Procedure (Days 3-4):

 

In days 3 and 4 Students will be learning to create furniture from rectangular prisms drawn in perspective;
round carpets and ceiling fans from circles drawn in perspective (ovals);

Procedure (Day 5):

 

They will draw and color freely imagined scenery outside their windows;
balconies; other miscellaneous objects of their whims and fancies

Procedure (Days 6-7):

 

Student will team with Mr. Parker’s keyboarding students to create similar rooms graphically on Computers using VRML Coding.

 

 

 

Differentiated Instruction:
Students who are, or quickly become, adept will be able to help those having more difficulties. They may also have time to create a more elaborate space with more objects in their room(s).

In the last section of this lesson when the students join with the keyboarding students to create their VRML rooms, student pairing will enable students with differing learning styles to work together as teams.

 

Examples of student work from previous year’s classes:

 

 

Collaboration:

This lesson is part of a collaboration unit with the 6th grade technology classes

N.B.: In one of three succeeding 9-week rotations (marking periods) each art student will be similarly teamed again, but this time in the position of computer student, further reinforcing what they learned this quarter from their computer student-partner.

 

 

Author's Comments & Reflections:

·         VRML provides a very natural expansion from this lesson into 3d modeling on the computer. Especially important is the student’s ability, WITH that modeling, to manipulate the vanishing point and actually see how it affects the parallel lines/edges in the picture.

·         In regards to the extreme step-by-step process at the beginning:
It is important to use this as a chance for the students to see, experience, and question the process itself. It also gets everyone to the same place, with the same foundation, before they’re set free with their imaginations.

 

 

 


RUBRICS:

 

contents

Excellent

Good

Fair

Poor

1-Point Perspective:
interior space, back room, doors, windows

ALL lines parallel to the side walls, floor, or ceiling are derived from accurately drawn lines of perspective coming from the vanishing point. The only other lines are either horizontal or vertical in the appropriate places.

General understanding of 1-pt. perspective is demonstrated correctly for the most part, but with some inconsistencies

General understanding of 1-pt. perspective is demonstrated , but there are many mistakes and inconsistencies

Work is incomplete and rules of perspective ignored

1-Point Perspective:3d objects

All edges of rectangular forms are derived either from accurately drawn lines of perspective coming from the vanishing point, are horizontal, or are vertical.

General understanding of 1-pt. perspective is demonstrated correctly for the most part, but with some inconsistencies

General understanding of 1-pt. perspective is demonstrated , but there are many mistakes and inconsistencies

Work is incomplete and rules of perspective ignored

Extra rooms, invented spaces, etc.

Student has used his learning of 1-pt. perspective and his imagination to craft new and interesting details to his already-completed picture

Picture is complete and accurate but includes little that is extra or original.

There is nothing extra.

Project is incomplete

Care for the clarity of the finished work

Obvious extra effort has been put into the crafting of well-defined objects in a well-defined 3‑dimensional space

Work is complete and well-defined.

The work is either less than complete or complete, but inconsistent in quality.

The work is carelessly made hard to visually understand.

 


WV Standards

VA.S.6.1

Students will:

·         identify media materials, and processes used in creating art;

·         understand processes and techniques in creating art;

·         apply problem-solving skills in creating two-dimensional and
three-dimensional works of art; and

 

VA.O.6.1.01  identify types of media, techniques, technologies, and processes used to create two-dimensional and three-dimensional works of art.

VA.O.6.1.02  use selected media, techniques, technologies, and processes to communicate a personal experience or an idea, e.g., watercolor, tempera, ink, fabric, collected materials, montage, weaving, mosaic, and digital media.

VA.O.6.1.03  explain the effectiveness of their choices of media, techniques, technologies, and processes to communicate ideas.

 

VA.S.6.2             
communicate expressive ideas that demonstrate an understanding of structures and functions in art.

 

VA.O.7.2.10  create artwork using linear perspective.

 

 

National Visual Arts Standards:

NA-VA.5-8.1 UNDERSTANDING AND APPLYING MEDIA, TECHNIQUES, AND PROCESSES

Achievement Standard:

·         Students select media, techniques, and processes; analyze what makes them effective or not effective in communicating ideas; and reflect upon the effectiveness of their choices

·         Students intentionally take advantage of the qualities and characteristics of art media, techniques, and processes to enhance communication of their experiences and ideas

 

NA-VA.5-8.2 USING KNOWLEDGE OF STRUCTURES AND FUNCTIONS

Achievement Standard:

·         Students generalize about the effects of visual structures and functions and reflect upon these effects in their own work

·         Students employ organizational structures and analyze what makes them effective or not effective in the communication of ideas

·         Students select and use the qualities of structures and functions of art to improve communication of their ideas

 


USA - 21st Century Learning Skills & ICT Literacy ?

 

21C.S.5-8.1
Standard 1: Information and Communication Skills

The student will access, analyze, manage, integrate, evaluate, and create information in a variety of forms using appropriate technology skills and communicate that information in an appropriate oral, written, or multimedia format.

21C.O.5-8.1.LS.2

Student interprets abstract visuals and creates products (e.g. digital storytelling) that reflect a growing understanding of visual language and require the effective use of tools (e.g. cropped photos, original charts and graphs, well-chosen images from databases, video clips).

21C.S.5-8.2
Standard 2: Thinking and Reasoning Skills

The student will demonstrate the ability to explore and develop new ideas, to intentionally apply sound reasoning processes and to frame, analyze and solve complex problems using appropriate technology tools.

21C.O.5-8.2.LS.3

Student engages in a problem solving process that divides complex problems into simple parts in order to devise solutions.