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OVERVIEW:
Using Video Games to Link Writing, Math, and Technology to the Real World |
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AUTHOR(S):
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VITAL
INFORMATION |
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Subjects: |
English,
Geometry, and Technology |
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Grade/Level: |
9-12 |
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Time
Required: |
Four
45-minute class periods |
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Objective(s): |
The
students will be able to:
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Demonstrate
knowledge of geometric concepts taught
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Summary: |
While
some video games teach students the horrors of society and provide very
little in terms of education, many are a wealth of knowledge that teachers
and parents can use to teach valuable concepts. Video games, when viewed and analyzed for
educational content can teach math, English, technology, and history. They also provide a wealth of information
about myriad careers students might wish to pursue. |
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IMPLEMENTATION |
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Learning
Activities: |
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Resources
and Unit Handouts: |
Playstation 2 or other gaming system Video Game(s) appropriate for students in
your class LCD Projector Laptop/Desktop Geometric 3D manipulatives Writing Journal Computers (1 per student) Copier Technology
resources: Textpad VRML
Tools PowerPoint
(on teacher computer) Handout
1: Geometry PowerPoint Handout
2: VRML handout and corresponding PowerPoint Handout
3: Code for first shape Handout
4: Code for all three shapes Handout
5: VRML Assignment Handout
6: Writing the Scene (handout) Handout
7: Tell the Scene: Sights, Sounds, and Stories (handout) |
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STANDARDS |
WV CONTENT STANDARDS AND OBJECTIVES: M.O.G.3.16 derives and justifies formulas for area, perimeter, surface
area, and volume using nets and apply them to solve real-world problems. 21C.O.9-12.1.TT4
Student uses audio, video, pictures, clip art, moviemaker programs, webpage
design software, electronic documents and other files to collaborate for the
creation of electronic products that inform multiple audiences both inside
and outside the school environment. : 21C.O.9-12.2.LS1 Student
engages in a critical thinking process that supports synthesis and conducts
evaluation using complex criteria. 21C.O.9-12.2.LS4 Student
visualizes the connection between seemingly unrelated ideas and independently
produces solutions that are fresh, unique, original and well developed.
Student shows capacity for originality, concentration, commitment to
completion, and persistence to develop unique and cogent products. RLA.O.11.1.05
analyze characteristics of author’s intended audience, purpose, style, voice
and technique
through the use of reasoning, evidence and literary/character analysis. RLA.O.11.1.06
formulate supportable conclusions, summarize events and ideas, construct
inferences and generalizations, and critique character traits
in a written/oral literary interpretation RLA.O.11.2.08
evaluate the effectiveness of and apply various forms of transition in a
composition: ·
sentence
links
USA - 21ST CENTURY LEARNING SKILLS
& ICT LITERACY: LEARNING AND
INNOVATION SKILLS Creativity
and Innovation: Demonstrating originality and inventiveness in work Critical
Thinking and Problem Solving: Exercising sound reasoning and understanding Communication and
Collaboration: Articulating thoughts and ideas clearly and effectively
through speaking and writing INFORMATION, MEDIA
AND TECHNOLOGY SKILLS Media Literacy: Examining
how individuals interpret messages differently, how values and points of view
are included or excluded and how media can influence beliefs and behaviors ICT
Literacy: Using digital technology, communication tools and/or networks
appropriate to access, manage, integrate, evaluate, and create information in
order to function in a knowledge economy NATIONAL STANDARDS: NM-GEO.9-12.1: Analyze
characteristics and properties of two- and three-dimensional geometric shapes
and develop mathematical arguments about geometric relationships. NT.K-12.2
Social, Ethical and Human Issues: Students
develop positive attitudes toward technology uses that support lifelong
learning, collaboration, personal pursuits, and productivity. NT.K-12.
Technology Productivity Tools: Students
use technology tools to enhance learning, increase productivity, and promote
creativity. NL-ENG.K-12.7
Evaluating Data: They gather, evaluate,
and synthesize data from a variety of sources (e.g., print and nonprint
texts, artifacts, people) to communicate their discoveries in ways that suit
their purpose and audience. NL-ENG.K-12.12
Applying Language Skills: Students use
spoken, written, and visual language to accomplish their own purposes (e.g., for
learning, enjoyment, persuasion, and the exchange of information). |