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OVERVIEW:
Using video games to link geometry and the real world. |
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AUTHOR(S):
Miranda Vaca |
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VITAL
INFORMATION |
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Subjects: |
Geometry |
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Unit
and Topic: |
Gamers’
Paradise/3D Geometric Figures |
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Grade/Level: |
9-12 |
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Time
Allotment: |
One
45-minute class period (1 day) |
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Pre-Requisite
Skills: |
Students
must have
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Objective(s): |
The
students will be able to:
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Summary: |
Students
will link the knowledge they already have about video games to geometry. Students will use prior knowledge of two
dimensional shapes to explain the properties of three dimensional figures. |
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PREPARATION |
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Instructional
Materials |
Power
point presentation and geometric 3D manipulatives |
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Resources: |
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IMPLEMENTATION |
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Introduction/Motivation: |
The lesson
will begin with letting the students take turns playing a video game while
searching for different geometric shapes within the 3D world. |
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Learning
Context : |
After
interacting with the video game, this exercise will explain some important properties
of four three dimensional figures. The
students will use the knowledge learned in my lesson to solve real world
problems, programming in VRML. |
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Procedure: |
I.
Introduction II.
Geometric
Figures A.
Put
students into groups of 2 to 4. Have
these students play at a game console together. a.
The
students will search through the virtual world to find the specified 3D
figures. b.
Every
student will get the opportunity to play, 5 minutes each as time allots. B.
Students
will be stay in their video game groups. C.
Each
group will be given a cone, cylinder, sphere, and cube. D.
The
groups will try to create a definition for each 3D figure, while looking at a
manipulative. E.
The
groups will discuss what they think the different parts of the figures are. a.
height b.
radius
c.
top d.
bottom e.
side F.
The
groups will tell their conclusions to the class. G.
Teacher
will then give the students the actual definitions and properties of the
figures. a. Use the power point presentation for this
section. H.
Students
will then be transitioned into the VRML part of the unit. |
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Differentiated
Instruction: |
Linguistic learners: verbal explanations |
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Sample
Student Products: |
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Collaboration: |
Students
will work collaboratively. Students will work in groups of 3 to 4 |
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Author's
Comments & Reflections: |
The
more game consoles available the better.
We had 3 consoles with 2 controllers at each console with 15 students
in the class. This still left quite a
few students not being totally engaged in the lesson. Also, when choosing games look for ratings
that are either T for Teens or E for Everyone, E for
everyone is preferable. |
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STANDARDS
& ASSESSMENTS |
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Standards |
WV
CONTENT STANDARDS AND OBJECTIVES: M.O.G.3.16 derives and justifies formulas for area, perimeter, surface
area, and volume using nets and apply them to solve
real-world problems. Critical
Thinking and Problem Solving Skills Communication
and Collaboration Skills ICT
Literacy NATIONAL STANDARDS NM-GEO.9-12.1: Analyze
characteristics and properties of two- and three-dimensional geometric shapes
and develop mathematical arguments about geometric relationships |
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Assessment/Rubrics |
Teacher
Observation: -participation -find correct objects in the video game -discussion of topic within groups -identify specific properties of certain 3D geometric objects The
students will also be assessed in later lessons through homework, quizzes,
and testing. |